![]() ![]() Despite the questionable plot, nonexistent mission variety and identical settlements peppered throughout the map I couldn’t stop. A beautiful and energetic song of destruction and energy to rival Vivaldi. They were all serviceable individually but together they sang. The speed, leniency and sheer amount of action. An impressive feat for my (even more so than now) financially limited self. I must’ve “beaten” it over 10 times before finally succumbing and buying the full title. That demo is to this day my most replayed piece of content (rivaled only by classics such as HoMM III, AoE II or the original Deus Ex). Yet that unassuming game with it’s unashamed lust for explosions and chaos won my heart. Wow, these controls are very floaty and the shooting is kind of unpleasant.Man, this actually doesn’t look that great, especially the UI.I vividly remember my first two passing thoughts upon booting it up for the first time. Here’s a part of the map- go crazy in it. It offered a basic mission structure, sure, but at it’s core it was a chunk of the world – a veritable playground. The demo was very clever in its simplicity. More specifically the freely available demo (remember when those were industry practice?) that I downloaded on a whim for the PS3. ![]() Pretense translation: I am too disorganized to create a more structured review format and I’d rather faff about with big words and rant about my stance on key elements □Īs any questionably written piece on the internet, we begin with everyone’s favourite bit. Given the recent announcement of Just Cause 4 and the lukewarm reaction to it – this seems like as good a time as any to reopen the wound. This is the first in a series of focused opinion pieces on games aiming to eschew the oft lamented and reviled (with good reason) review format that has plagued the interactive medium since its inception. ![]()
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